OrionRadio
<o-radio> displays a radio input.
Usage
RadioStyle RadioPlayground
VModels
Name
vModel
VModelType = undefinedProps
Name
autofocus
boolean = undefinedclearable
boolean = undefinedclearToNull
boolean = undefinedcolor
Orion.Color = 'info' disabled
boolean = undefineddonetyping
number = undefinedforceLabelFloating
boolean = undefinediconCheck
Orion.Icon = undefinedinheritValidationState
boolean = undefinedinline
boolean = undefinedinputValue
string | boolean | number | string[] = undefinedlabel
string = undefinedplaceholder
string = undefinedprefixFontIcon
string = undefinedprefixIcon
Orion.Icon = undefinedreadonly
boolean = undefinedrequired
boolean = undefinedreverse
boolean = undefinedselectOnFocus
boolean = undefinedsize
Orion.Size = 'md' suffixFontIcon
string = undefinedsuffixIcon
Orion.Icon = undefinedtype
string = 'radio'validation
string | ((val: any) => boolean) | Orion.Validator.Rule | Orion.Validation.Rule | boolean = undefinedvalidationErrorMessage
string = undefinedEvents
Name
Payload type
focus
FocusEventblur
FocusEventinput
Tchange
Tclear
Slots
Name
Bindings
default
No bindingsPublicInstance
Name
Type
hasBeenFocus
() => booleanisFocus
() => booleanfocus
() => voidblur
Lodash.debounceclear
() => voidsetHasBeenFocus
(value: boolean) => voidisValid
() => boolean_input
() => HTMLInputElement | undefinedsharedState
() => {
	hasBeenFocus: boolean;
	isFocus: boolean;
	isAutoFilled: boolean;
}