OrionTimeline
<o-timeline>
permet de structurer l'affichage d'éléments selon un ordre chronologique. Il doit être utilisé avec le composant <o-timeline-pane>
qui représentera un élément de cette frise chronologique.
Son mécanisme est très similaire à celui du composant <o-tabs>
(plus d'infos ici).
TimelinePlayground
Timeline
Props
Name
centeredPill
boolean = false
horizontal
boolean = false
loader
string | boolean = undefined
modelValue
string | number = undefined
scrollable
boolean = false
Events
Name
Payload type
input
string | number
pill-click
[OrionTimelinePane, MouseEvent]
update:modelValue
string | number
PublicInstance
Name
Type
_loader
() => OrionLoader
panes
Orion.Private.TsxTimelinePane[]
getValue
() => string | number | undefined
getCurrent
() => string | number | undefined
setCurrent
(name: string | number) => void
_el
(() => HTMLElement | undefined) | undefined
Provide
Name
Type
_timeline
publicInstance
Timeline Pane
TimelineMarker TimelineStyle
Props
Name
centeredPill
boolean = false
complete
boolean = undefined
disabled
boolean = false
fontIcon
string = undefined
icon
Orion.Icon = undefined
lazy
boolean = false
lazyOnce
boolean = false
marker
boolean | number = undefined
markerColor
Orion.Color = 'danger'
name
string | number = undefined
Required
pill
string = undefined
Slots
Name
Bindings
default
No bindings
PublicInstance
Name
Type
disabled
boolean
name
string | number
_el
(() => HTMLElement | undefined) | undefined